Demo Reel Breakdown:
1. "Owned" Jeff: Main character. Textured in Mari, Shaded, Lit, Camera and Render in Houdini, Composited in Nuke.
2. "Video Game Personal Project" for Sony Online Competition - Modeled in Zbrush/Maya, Textured in Mari, Lit and Rendered in Houdini, Composited in Nuke.
(hair by Meredith Moulton, model by Garrett Pond, other textures by Andrew Rasmussen)
3. "Chasm": Boots. Textured in Mudbox and shaded, lit, and rendered in Houdini.
4. Personal Project: Grape Still Life. Procedurally Shaded, Lit and Rendered in Houdini, composted in Nuke.
5. "Owned" Environment: Temple. Look Dev and Rendering, helped guide team in creation of set to match Director's vision. (foliage by Dan Clark, lighting by Carson Crawford, all other props by various individuals)
6. "Owned" Caliber: Video Game character and Props. Shaded in Houdini, Textured in Mari.
7. Personal Project: Cyborg Gorilla Banana: Modeled, Rigged , and Animated in Maya.
2. "Video Game Personal Project" for Sony Online Competition - Modeled in Zbrush/Maya, Textured in Mari, Lit and Rendered in Houdini, Composited in Nuke.
(hair by Meredith Moulton, model by Garrett Pond, other textures by Andrew Rasmussen)
3. "Chasm": Boots. Textured in Mudbox and shaded, lit, and rendered in Houdini.
4. Personal Project: Grape Still Life. Procedurally Shaded, Lit and Rendered in Houdini, composted in Nuke.
5. "Owned" Environment: Temple. Look Dev and Rendering, helped guide team in creation of set to match Director's vision. (foliage by Dan Clark, lighting by Carson Crawford, all other props by various individuals)
6. "Owned" Caliber: Video Game character and Props. Shaded in Houdini, Textured in Mari.
7. Personal Project: Cyborg Gorilla Banana: Modeled, Rigged , and Animated in Maya.













